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Chrono Trigger by Enix

So exactly what the hell does Chrono Trigger have anything to do with Enix?  What most people don't know is that Chrono Trigger was actually a collaboration of two of the greatest Japanese RPG developers:  Enix and Square.  It was meant to be a dream RPG for those diehard Japanese fans because on one hand, there's the makers of Final Fantasy and on the other, Dragon Quest.  The question is, why was it published with the Square name?  I'm not sure what it was published in Japan but here in North America, it was definitely Squaresoft.  Not to mention there is absolutely no mention of the great company in the "developer's room" ending of the game.  I'm guessing that by that time, everyone who was into videogames had heard of Square but not Enix as it was evident who the market leader was.  People will be more confused had both names been on and sales wouldn't have been as high.  Still I think another factor was that Enix was once again chicken.  Anyway, here's proof and a tribute to Enix's participation of this great game.

By now it's obvious that the Dream Team is the collaboration of Square and Enix.  Inside that room are the top guns for both developers.
First of all, I'm not sure who this Kazuhiko Aoki works for.  Whether it's Square or Enix, I don't know but, being the producer and all, he did have a big job.
Akira Toriyama is awesome.  Not only did he create Dragonball, he does the character designs at Enix.  Even the plot is something Toriyama would think of.  It's got both past and future elements and it's done in a style that's very unlike Square's take on machinery.  Another thing I would like to mention is that Chrono and Marle are from Secret of Mana although I don't know why they are in Chrono Trigger.  Another thing about Chrono is that he doesn't talk throughout the whole game.  That is probably deliberate so that the gamer is, more or less, Chrono which is pure Enix.
Yuji Horii and Hironobu Sakaguchi are the top executives of their respective companies.  Horii for Enix and Sakaguchi for Square.  In this game they are taking the role as supervisor which probably means that they gave input on what the story should be about, how Enix and Square was going to work together, and made sure that the game felt both like an Enix game and a Square game.
The awesome music in this game was composed by these two guys.  Yasunori Mitsuda is now the head honcho (I think) of Square's music.  Latest works are FF8, FF7 I believe, and Chrono Cross.  Nobuo Uematsu is the legendary composer that created all the great music in the early Final Fantasy games.  He's so well known, I guess, that he was present in the Dream Team room.
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